City Engine | Pascal Mueller

City Engine | Pascal Mueller | 2009

CityEngine - Zürich - Radial#2

CityEngine – Zürich – Radial#2

Cityengine 02

CityEngine – Zürich – Western#1

Cityengine 03

CityEngine – Spiralcity

“The CityEngine is a software for the creative and efficient creation of digital architecture. Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments.” (Pascal Mueller)

Source: http://www.esri.com/software/cityengine

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